Craps

Craps is one of the most exciting casino games. It is common to
hear
the excitement of the the players at
the table. It is played on a purpose-built
table with two dice. The dice are made
in accordance with very strict
standards and are routinely inspected for damage. As a matter of
course, the dice are replaced with new ones after about eight hours of
use, and casinos have implemented rules in the way a player handles
them.
The player must handle the dice with one hand only when throwing and the
dice must hit the walls on the opposite end of the table. In the event
that one or both dice are thrown off the table, they must be inspected
(usually by the stickman) before putting them back into play.
The craps table can accommodate up to about 20 players, who each get a
round of throws or at 'shooting' the dice. If you don't want to throw
the dice, you can bet on the thrower. Several types of bets can be made
on the table action. The casino crew consist of a “stickman”, “boxman”
and two dealers.
The first roll of the dice in a betting round is called the Come Out
roll - a new game in Craps begins with the Come Out roll. A Come Out
roll can be made only when the previous shooter fails to make a winning
roll, that is, fails to make the Point or seven out.
A new game then begins with a new shooter. If the current shooter does
make his Point, the dice are returned to him and he then begins the new
Come Out roll. This is a continuation of that shooter's roll, although
technically, the Come Out roll identifies a new game about to begin.
When the shooter fails to make his or her Point, the dice are then
offered to the next player for a new Come Out roll and the game
continues in the same manner. The new shooter will be the person
directly next to the left of the previous shooter - so the game moves in
a clockwise fashion around the craps table.
The dice are rolled across the craps table layout. The layout is divided
into three areas - two side areas separated by a center one. Each side
area is the mirror reflection of the other and contains the following:
Pass and Don't Pass line bets, Come and Don't Come bets, Odds bet, Place
bets and Field bets. The center area is shared by both side areas and
contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while pass bets lose
when the come out roll is 2, 3, or 12. Don't bets lose when the come out
roll is 7 or 11, and don't bets win when the come out roll is 2 or 3.
Don't bets tie when the come out roll is 12 (2 in some casinos; the
'Bar' roll on the layout indicates which roll is treated as a tie).
Below is a list of the various bets
you can make at craps.
Pass Line Bet
You win if the first roll is a natural (7, 11) and lose if it is craps
(2, 3, 12). If a point is rolled (4, 5, 6, 8, 9, 10) it must be repeated
before a 7 is thrown in order to win. If 7 is rolled before the point
you lose.
Odds on
Pass Line Bet
After a point is rolled you can make this additional bet by taking odds.
There are different payoffs for each point. A point of 4 or 10 will pay
you 2:1; 5 or 9 pays 3:2; 6 or 8 pays 6:5. You only win if the point is
rolled again before a 7.
Come Bet
It has the same rules as the Pass Line bet. The difference consists in
the fact you can make this bet only after the point on the pass line has
been determined. After you place your bet the
first dice roll will set the
come point. You win if it is a natural (7, 11) and lose if it is craps
(2, 3, 12). Other rolls will make you a winner if the come point is
repeated before a 7 is rolled. If a 7 is rolled first you lose.
Odds on
Come Bet
Exactly the same thing as the Odds on Pass Line bet except you take odds
on the Come bet not the Pass Line bet.
Don't
Pass Line Bet
This is the reversed Pass Line bet. If the first roll of a dice is a
natural (7, 11) you lose and if it is a 2 or a 3 you win. A dice roll of
12 means you have a tie or push with the casino. If the roll is a point
(4, 5, 6, 8, 9, 10) a 7 must come out before that point is repeated to
make you a winner. If the point is rolled again before the 7 you lose.
Don't
Come Bet
The reversed Come Bet. After the come point has been established you win
if it is a 2 or 3 and lose for 7 or 11. 12 is a tie and other dice rolls
will make you win only if a 7 appears before them on the following
throws.
Place
Bets
This bet works only after the point has been determined. You can bet on
a dice roll of 4, 5, 6, 8, 9 and 10. You win if the number you placed
your bet on is rolled before a 7. Otherwise you lose. The Place Bets
payoffs are different depending on the number you bet on. 4 or 10 will
pay 9:5; 5 or 9 pays 7:5, and 6 or 8 pays 7:6. You can cancel this bet
anytime you want to.
Field
Bets
These bets are for one dice roll only. If a 2, 3, 4, 9, 10, 11, 12 is
rolled you win. A 5, 6, 7 and 8 make you lose. Field Bets have the
following different payoffs: 2 pays double (2:1) while 12 pays 3:1.
Other winning dice rolls pays even (1:1).
Big Six,
Big Eight Bets
Placed at any roll of dice these bets win if a 6 or 8 comes out before a
7 is rolled. Big Six and Big Eight are even bets and are paid at 1:1.
Proposition Bets
These bets can be made at any time and, except for the hard
ways, they are all one roll bets:
Any Craps
Wins if a 2, 3 or 12 is thrown. Payoff 8:1
Any
Seven
Wins if a 7 is rolled. Payoff 5:1
Eleven
Wins if a 11 is thrown. Payoff 16:1
Ace
Deuce/strong>
Wins
if a 3 is rolled. Payoff 16:1
Aces or
Boxcars
Wins if a 2
(Snake Eyes) or 12 (Box
Cars) is thrown. Payoff 30:1
Horn Bet
It acts as the
bets on 2, 3, 11 and 12 all at once. Wins if one of these numbers is
rolled. Payoff is determined according to the number rolled. The other
three bets are lost.
Hard
ways
The bet on a
hard way number wins if it's thrown hard (sum
of pairs: 1-1, 3-3, 4-4...) before it's rolled easy and a 7 is thrown.
Payoffs: Hard 4 and 10, 8:1; Hard 6 and 8, 10:1